Please use this identifier to cite or link to this item:
192.168.6.56/handle/123456789/76784
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.editor | González-Calero, Pedro Antonio | - |
dc.contributor.editor | Gómez-Martín, Marco Antonio | - |
dc.date.accessioned | 2019-07-25T07:26:46Z | - |
dc.date.available | 2019-07-25T07:26:46Z | - |
dc.date.issued | 2011 | - |
dc.identifier.isbn | 978-1-4419-8188-2 | - |
dc.identifier.uri | http://10.6.20.12:80/handle/123456789/76784 | - |
dc.language.iso | en | en_US |
dc.publisher | Springer | en_US |
dc.subject | Artificial Intelligence for Computer Games | en_US |
dc.title | Artificial Intelligence for Computer Games | en_US |
dc.type | Book | en_US |
Appears in Collections: | Electrical and Computer Engineering |
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