Please use this identifier to cite or link to this item:
192.168.6.56/handle/123456789/72272
Title: | Choosing and Using Digital Games in the Classroom |
Authors: | Becker, Katrin Dirk Ifenthaler, Scott Joseph Warren, Deniz Eseryel |
Keywords: | Games in the Classroom |
Issue Date: | 2017 |
Publisher: | Springer |
Description: | It covers: • T he basics of Digital Game-Based Learning (DGBL). This is about learning with games, including the theoretical underpinnings. • T he basics of Game-Based Pedagogy which is the other side of the DGBL coin. Here we talk about teaching with games, and this includes the theoretical under- pinnings too, but this time from an instructional perspective. |
URI: | http://10.6.20.12:80/handle/123456789/72272 |
ISBN: | 978-3-319-12223-6 |
Appears in Collections: | Computer Science |
Files in This Item:
File | Description | Size | Format | |
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70.pdf.pdf | 11.7 MB | Adobe PDF | View/Open |
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