Please use this identifier to cite or link to this item: 192.168.6.56/handle/123456789/72272
Title: Choosing and Using Digital Games in the Classroom
Authors: Becker, Katrin
Dirk Ifenthaler, Scott Joseph Warren, Deniz Eseryel
Keywords: Games in the Classroom
Issue Date: 2017
Publisher: Springer
Description: It covers: • T he basics of Digital Game-Based Learning (DGBL). This is about learning with games, including the theoretical underpinnings. • T he basics of Game-Based Pedagogy which is the other side of the DGBL coin. Here we talk about teaching with games, and this includes the theoretical under- pinnings too, but this time from an instructional perspective.
URI: http://10.6.20.12:80/handle/123456789/72272
ISBN: 978-3-319-12223-6
Appears in Collections:Computer Science

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