Please use this identifier to cite or link to this item:
192.168.6.56/handle/123456789/72272
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Becker, Katrin | - |
dc.contributor.editor | Dirk Ifenthaler, Scott Joseph Warren, Deniz Eseryel | - |
dc.date.accessioned | 2019-06-13T11:01:07Z | - |
dc.date.available | 2019-06-13T11:01:07Z | - |
dc.date.issued | 2017 | - |
dc.identifier.isbn | 978-3-319-12223-6 | - |
dc.identifier.uri | http://10.6.20.12:80/handle/123456789/72272 | - |
dc.description | It covers: • T he basics of Digital Game-Based Learning (DGBL). This is about learning with games, including the theoretical underpinnings. • T he basics of Game-Based Pedagogy which is the other side of the DGBL coin. Here we talk about teaching with games, and this includes the theoretical under- pinnings too, but this time from an instructional perspective. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Springer | en_US |
dc.subject | Games in the Classroom | en_US |
dc.title | Choosing and Using Digital Games in the Classroom | en_US |
dc.type | Book | en_US |
Appears in Collections: | Computer Science |
Files in This Item:
File | Description | Size | Format | |
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70.pdf.pdf | 11.7 MB | Adobe PDF | View/Open |
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