Please use this identifier to cite or link to this item: 192.168.6.56/handle/123456789/72272
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dc.contributor.authorBecker, Katrin-
dc.contributor.editorDirk Ifenthaler, Scott Joseph Warren, Deniz Eseryel-
dc.date.accessioned2019-06-13T11:01:07Z-
dc.date.available2019-06-13T11:01:07Z-
dc.date.issued2017-
dc.identifier.isbn978-3-319-12223-6-
dc.identifier.urihttp://10.6.20.12:80/handle/123456789/72272-
dc.descriptionIt covers: • T he basics of Digital Game-Based Learning (DGBL). This is about learning with games, including the theoretical underpinnings. • T he basics of Game-Based Pedagogy which is the other side of the DGBL coin. Here we talk about teaching with games, and this includes the theoretical under- pinnings too, but this time from an instructional perspective.en_US
dc.language.isoenen_US
dc.publisherSpringeren_US
dc.subjectGames in the Classroomen_US
dc.titleChoosing and Using Digital Games in the Classroomen_US
dc.typeBooken_US
Appears in Collections:Computer Science

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