Please use this identifier to cite or link to this item:
192.168.6.56/handle/123456789/36499
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.editor | Cox, Tim | - |
dc.date.accessioned | 2019-01-22T08:43:21Z | - |
dc.date.available | 2019-01-22T08:43:21Z | - |
dc.date.issued | 2005 | - |
dc.identifier.isbn | 0-12-229064-X | - |
dc.identifier.uri | http://10.6.20.12:80/handle/123456789/36499 | - |
dc.language.iso | en | en_US |
dc.publisher | Printed in the United States of America | en_US |
dc.subject | Engineering Real-Time Applications with Wild Magic | en_US |
dc.title | 3D Game Engine Architecture | en_US |
dc.type | Book | en_US |
Appears in Collections: | Architecture |
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