Please use this identifier to cite or link to this item: 192.168.6.56/handle/123456789/89729
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dc.contributor.authorDix, Alan-
dc.contributor.authorFinlay, Janet-
dc.contributor.authorD. Abowd, Gregory-
dc.contributor.authorBeale, Russell-
dc.date.accessioned2020-08-12T09:09:23Z-
dc.date.available2020-08-12T09:09:23Z-
dc.date.issued2020-08-12-
dc.identifier.isbn13: 978-0-13-0461-
dc.identifier.urihttp://ndl.ethernet.edu.et/handle/123456789/89729-
dc.descriptionHuman–computer interaction is a difficult endeavor with glorious rewards. Designing interactive computer systems to be effective, efficient, easy, and enjoyable to use is important, so that people and society may realize the benefits of computation- based devices. The subtle weave of constraints and their trade-offs – human, machine, algorithmic, task, social, aesthetic, and economic – generates the difficulty.en_US
dc.language.isoenen_US
dc.titleYear III, Human–Computer Interactionen_US
dc.typeBooken_US
Appears in Collections:Electrical and Computer Engineering

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