Please use this identifier to cite or link to this item: 192.168.6.56/handle/123456789/68707
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dc.contributor.authorNichols, David-
dc.date.accessioned2019-05-22T08:42:08Z-
dc.date.available2019-05-22T08:42:08Z-
dc.date.issued2006-
dc.identifier.isbn78-1-4039-9897-2-
dc.identifier.urihttp://10.6.20.12:80/handle/123456789/68707-
dc.language.isoenen_US
dc.publisherPalgrave Macmillanen_US
dc.subjectBrands and Businessesen_US
dc.titleBRANDS & GAMINGThe computer gaming phenomenon and its impact on brands and businessesen_US
dc.typeBooken_US
Appears in Collections:Marketing & Management

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