Please use this identifier to cite or link to this item: 192.168.6.56/handle/123456789/31118
Title: Software Engineering for Game Developers Ntdown
Authors: P. Flynt, John
Keywords: COU for Game Developers
Issue Date: 2005
Publisher: Printed in the United States of America
Description: This book isn’t some theoretical masterpiece that uses Venn diagrams and cost analysis to show you how many hours should be spent on a for loop. This is a real book, by a real engineer who happens to apply engineering techniques to software. Therefore, you aren’t going to learn about something that is unique to software. These engineering techniques will, of course, use tools of the trade such as C++, object-oriented programming, configuration management, UML diagrams, patterns, process improvement, and so forth.
URI: http://10.6.20.12:80/handle/123456789/31118
ISBN: 1-59200-155-6
Appears in Collections:Building Construction

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